Oct 18, 2007, 07:23 PM // 19:23
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#1
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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GWEN Concept Art, including Nice Armors!
http://www.conceptart.org/forums/sho...d.php?t=108591
New stuff is being added constantly. There is TONS of stuff here...
Last edited by Mordakai; Oct 18, 2007 at 07:50 PM // 19:50..
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Oct 18, 2007, 07:47 PM // 19:47
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#2
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Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
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awesome stuff! I wish they had put some of those armors in the game
*sigh* the Utopia concept art looks amazing. I am a huge buff of Central American cultures like the Aztecs and Mayas and Incas. Pity the project was scraped. Hopefully some of it will show up in GW2, like in Orr perchance?
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Oct 18, 2007, 07:52 PM // 19:52
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#3
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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I think some of the Central American stuff was used for the Asura area of GWEN, but I hope to see more in Guild Wars 2.
... and for the record, I think a beetle mount would rock!
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Oct 19, 2007, 03:01 AM // 03:01
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#4
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Nice armour indeed. I wants that male serpent armour
A bit sad they had this amazing concept art and so few actually made it in game
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Oct 19, 2007, 02:56 PM // 14:56
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#5
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Zealots of Shiverpeak [ZoS]
Profession: Mo/
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I wish the designers could capture the essence of the concept art and put it in the game. The only campaign they succeeded in doing so, in my opinion, was in Guild Wars: Nightfall. When I look at the artwork, and then the game, I really feel that they captured that unique, genuine feeling. The way the scenery, the concept art, and the music ties together just feels right somehow.
*Phew* Going all aesthetic here
It's a shame that Guild Wars: Eye of the North didn't succeed in doing that. Sure the landscape and the music are partially cool, but the monsters/creatures and the armours don't feel unique, and there wasn't as much content as in the previous installments (campaigns and expansions are different, I know, but still).
And considering GW:EN is probably the last installment in the original series, it's just a shame that half of that concept art wasn't used.
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Oct 19, 2007, 04:21 PM // 16:21
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#6
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Kahlifownia
Guild: Roses of the Moonlight Sigil [RoMS]
Profession: W/Rt
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Concept art is more often than not just to explore ideas - some of it may end up being in a style not pursued by the final product at all. A lot of concept art done in the beginning often falls into this category, before a strong direction is established. But it's wonderful to see nonetheless :]
I think Anet has one of the most talented game artist groups out there, definitely. I'm very confident that GW2 will be even more stunning.
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Oct 19, 2007, 05:36 PM // 17:36
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#7
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Wilds Pathfinder
Join Date: May 2006
Location: Mexico
Guild: La Legion del Dragon [LD]
Profession: E/
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Quote:
Originally Posted by Buttermilk
...
It's a shame that Guild Wars: Eye of the North didn't succeed in doing that. Sure the landscape and the music are partially cool, but the monsters/creatures and the armours don't feel unique, and there wasn't as much content as in the previous installments (campaigns and expansions are different, I know, but still).
And considering GW:EN is probably the last installment in the original series, it's just a shame that half of that concept art wasn't used.
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QFT (and12chars)
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Oct 19, 2007, 07:42 PM // 19:42
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#8
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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I like the Draconian-looking guy...
Also, I like the concept art of Melandru and Lyssa's Avatars better than the final verion...
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Oct 20, 2007, 03:03 PM // 15:03
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#9
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Spectra Sg [SpcA]
Profession: W/Mo
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gawd. so pretty... i just peed my pants.
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Oct 20, 2007, 03:50 PM // 15:50
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#10
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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That's awesome looking armor.
I think those Undead Corsairs will be in GW2.
The other armor concepts look amazing. It's a real shame they didn't use them.
I think I would've preferred GW:Utopia > GW:EN.
Last edited by Onarik Amrak; Oct 20, 2007 at 03:54 PM // 15:54..
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Oct 20, 2007, 05:00 PM // 17:00
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#11
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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That's Asuran armor, the in-game version looks similar but they used a slightly different mesh.
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Oct 20, 2007, 07:56 PM // 19:56
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#12
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Quote:
Originally Posted by mazey vorstagg
That's Asuran armor, the in-game version looks similar but they used a slightly different mesh.
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Warrior Asuran armor looks nothing like that.
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Oct 20, 2007, 08:05 PM // 20:05
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#13
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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I just looked on wiki, and I can see you're right.
thing is, when I first saw that armor I thought "that's the concept for Asuran" so maybe it started an idea for the Asuran Armor
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Oct 20, 2007, 09:58 PM // 21:58
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#14
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Ascalonian Squire
Join Date: Mar 2006
Guild: Guildless
Profession: Mo/
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I wish I had an eighth of the talent as they do. The concept art is amazing, shame a lot of it never made it in game.
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Oct 21, 2007, 12:06 AM // 00:06
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#15
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Ascalonian Squire
Join Date: Apr 2005
Location: Northern California
Guild: Monkey Trouble
Profession: R/A
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*Eyes pop out* Nice stuff!
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Oct 21, 2007, 03:18 AM // 03:18
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#16
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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Why did they scrap Utopia : (, could have been awsome...... But if they do it they'de better work harder than they did on GW:EN I would wait a year for anouther well designed campain like Nightfall or Prophicies.
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Oct 21, 2007, 09:52 AM // 09:52
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#17
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Ascalonian Squire
Join Date: Jul 2007
Profession: D/Mo
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I agree - its a very big shame half of it didnt get used
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Oct 21, 2007, 02:05 PM // 14:05
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#18
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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Wow. Not even 1/10th of the concept screens were used in the loading screens at least. Wish they could have cycled through different screens each time you load some place. Too bad. Very nice stuff there for the environmentals.
I might add, I wish some of the environments actually looked like some of those... Those huge carved monuments like the ram mountain or the aztec-like temple - towns could look like that. Wish they did. Not to mention some scenic surprises on an epic scale in various areas.
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Oct 22, 2007, 05:05 AM // 05:05
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#19
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Singapore
Guild: Sheperd of Souls
Profession: W/Mo
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The Golden Ritualist Armor looks incredible. Its the one on page two. I can't belive they ignored these ideas, and reskinned the old ones!
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Oct 22, 2007, 09:47 AM // 09:47
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#20
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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Awesome stuff there. Nice to see how it evolved to what Eye of the North is. But I also see many other interesting work of art that seems not to be selected for use.
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